basilisk dnd
Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Basilisks are lizard-like beasts with the power to turn things to stone with a gaze. Surprisingly, 5e basilisks are pretty close to their folklore counterparts. Of course, that’s not what really gets PC’s excited about basilisks. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage. Finally, it will only use its powerful poisonous bite if cornered. An adult basilisk’s body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated.On a failed save, the creature magically begins to turn to stone and is restrained.It must repeat the saving throw at the end of its next turn. They aren’t terribly bright, but they’re pretty tough with a 16 and 15 in Strength and Constitution respectively. Oh yeah, and they hated the smell of weasels. Way, way back in 1991, TSR published The NEW Easy-to-Master Dungeons & Dragons boxed set. Dungeons & Dragons Lore Wiki is a FANDOM Games Community. It's just a narrative hook at the moment, but perhaps the DMG will flesh that out further (or maybe they'll just leave that as an exercise for the DM, which would be fine since it's pretty easy to guess what that potion does). If it looks at the megabasil in the meantime, it must immediately make the save. Petrifying Gaze. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) poison damage. Seriously, I have an issue. However, the 2e Monstrous Manual does not contain an "ecology" section for the Basilisk, leaving this 1e contribution a little less-well related to your 5e uses, but still (IMO) the best canonical reference. Finally, I decided that the coral basilisk would be a basilisk that was happy both in and out of water. 119, Doesn't it say that the creature returns to its organic form in the basillisk's stomach, I presume stomach acid will do it. Next up I’ll be covering behirs and other monsters created for slaying dragons. Bite. Some basilisks are captured at an early age and trained to avoid eye-to-eye contact with their masters. They’re not super fast (only 20 ft. of movement per turn or 40 with a Dash), though, so they’ll continue to use their gaze until there’s no more trouble or that trouble is too frigthened by their power to pursue. Petrifying Gaze. Petrifying Gaze. In the adventure that came with the box set, the narrative hook–the one that made it so your players ended up in Zanzer’s Dungeon–was the delivery of a basilisk to… someone. If it does so, it can’t see the basilisket until the start of its next turn, when it can avert its eyes again. Historians believe that the two were probably once the same creature, and somehow the two’s paths diverged. Hence the “little king” who hates the odor of weasels story. For DMs trying to make loot, remember :  Fresh Basilisk blood cures the petrified condition. The creatures aren't very intelligent. The D&D basilisk is unique in its appearance, which is a rather crocodilian reptile with about six or eight legs. Now you’ve got some options for basilisks to play around with ranging from low-level threat to high-level danger. Petrifying Gaze: If the creature starts its turn within 30 ft., of the basilisk and also any two of them able to see each other, actually the basilisk monster can force the creature for making a DC 12 Constitution saving throw suppose this monster is not incapacitated. The basilisk can breathe air and water. Basilisk eyes are a prized commodity on the alchemic market, being used for potent spells of petrification as well as a host of other high end magical uses. Anyways, what I came up with was a coral basilisk. A basilisk usually has a dull brown body with a yellowish underbelly. Basilisks are pretty dumb (Intelligence 2) and not too wise (Wisdom 8). Petrifying Gaze. On a failure, the creature is petrified for 24 hours. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. See you then! A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Therefore, we’ve got ourselves a megabasil. They’re unaligned monstrosities, which more or less means they just want to eat, sleep, and be left alone. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. It would have a smoother appearance than its mountain counterparts, less ridgey, and probably have brighter colors to blend in with coral.

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